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060ad41ef0
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3622eb09b9
@@ -17,6 +17,7 @@ type edge struct {
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// Allocator is a graph-coloring register allocator.
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type Allocator struct {
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registers []reg.ID
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priority map[reg.ID]int
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allocation reg.Allocation
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edges []*edge
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possible map[reg.ID][]reg.ID
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@@ -42,13 +43,16 @@ func NewAllocator(rs []reg.Physical) (*Allocator, error) {
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for id := range idset {
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ids = append(ids, id)
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}
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sort.Slice(ids, func(i, j int) bool { return ids[i] < ids[j] })
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return &Allocator{
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a := &Allocator{
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registers: ids,
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priority: map[reg.ID]int{},
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allocation: reg.NewEmptyAllocation(),
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possible: map[reg.ID][]reg.ID{},
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}, nil
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}
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a.sortregisters()
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return a, nil
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}
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// NewAllocatorForKind builds an allocator for the given kind of registers.
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@@ -60,6 +64,25 @@ func NewAllocatorForKind(k reg.Kind) (*Allocator, error) {
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return NewAllocator(f.Registers())
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}
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// SetPriority sets the priority of the given regiser to p. Higher priority
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// registers are preferred in allocations. By default all registers have 0
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// priority. Priority will only apply to subsequent Add() calls, therefore
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// typically all SetPriority calls should happen at allocator initialization.
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func (a *Allocator) SetPriority(id reg.ID, p int) {
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a.priority[id] = p
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a.sortregisters()
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}
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// sortregisters sorts the list of available registers: higher priority first,
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// falling back to sorting by ID.
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func (a *Allocator) sortregisters() {
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sort.Slice(a.registers, func(i, j int) bool {
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ri, rj := a.registers[i], a.registers[j]
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pi, pj := a.priority[ri], a.priority[rj]
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return (pi > pj) || (pi == pj && ri < rj)
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})
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}
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// AddInterferenceSet records that r interferes with every register in s. Convenience wrapper around AddInterference.
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func (a *Allocator) AddInterferenceSet(r reg.Register, s reg.MaskSet) {
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for id, mask := range s {
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@@ -44,3 +44,55 @@ func TestAllocatorImpossible(t *testing.T) {
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t.Fatal("expected allocation error")
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}
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}
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func TestAllocatorPriority(t *testing.T) {
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const n = 4
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// Create an allocator with custom priorities.
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a, err := NewAllocatorForKind(reg.KindVector)
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if err != nil {
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t.Fatal(err)
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}
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a.SetPriority(reg.X0.ID(), -1)
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a.SetPriority(reg.X7.ID(), 1)
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a.SetPriority(reg.X13.ID(), 1)
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a.SetPriority(reg.X3.ID(), 2)
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// The expected n highest priority registers.
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expect := [n]reg.Physical{
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reg.X3, // priority 2, id 3
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reg.X7, // priority 1, id 7
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reg.X13, // priority 1, id 13
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reg.X1, // priority 0, id 1 (X0 has priority -1)
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}
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// Setup allocation problem with n conflicting registers.
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c := reg.NewCollection()
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x := make([]reg.Virtual, n)
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for i := range x {
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x[i] = c.XMM()
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}
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for i := range x {
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a.Add(x[i].ID())
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}
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for i := 0; i < n; i++ {
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for j := i + 1; j < n; j++ {
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a.AddInterference(x[i].ID(), x[j].ID())
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}
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}
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// Allocate and confirm expectation.
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alloc, err := a.Allocate()
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if err != nil {
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t.Fatal(err)
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}
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for i := range x {
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if got := alloc.LookupRegister(x[i]); got != expect[i] {
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t.Errorf("x[%d] allocated %s; expected %s", i, got.Asm(), expect[i].Asm())
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}
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}
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}
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