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060ad41ef0
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3622eb09b9
@@ -17,6 +17,7 @@ type edge struct {
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// Allocator is a graph-coloring register allocator.
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type Allocator struct {
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registers []reg.ID
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priority map[reg.ID]int
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allocation reg.Allocation
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edges []*edge
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possible map[reg.ID][]reg.ID
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@@ -42,13 +43,16 @@ func NewAllocator(rs []reg.Physical) (*Allocator, error) {
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for id := range idset {
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ids = append(ids, id)
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}
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sort.Slice(ids, func(i, j int) bool { return ids[i] < ids[j] })
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return &Allocator{
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a := &Allocator{
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registers: ids,
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priority: map[reg.ID]int{},
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allocation: reg.NewEmptyAllocation(),
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possible: map[reg.ID][]reg.ID{},
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}, nil
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}
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a.sortregisters()
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return a, nil
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}
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// NewAllocatorForKind builds an allocator for the given kind of registers.
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@@ -60,6 +64,25 @@ func NewAllocatorForKind(k reg.Kind) (*Allocator, error) {
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return NewAllocator(f.Registers())
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}
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// SetPriority sets the priority of the given regiser to p. Higher priority
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// registers are preferred in allocations. By default all registers have 0
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// priority. Priority will only apply to subsequent Add() calls, therefore
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// typically all SetPriority calls should happen at allocator initialization.
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func (a *Allocator) SetPriority(id reg.ID, p int) {
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a.priority[id] = p
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a.sortregisters()
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}
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// sortregisters sorts the list of available registers: higher priority first,
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// falling back to sorting by ID.
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func (a *Allocator) sortregisters() {
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sort.Slice(a.registers, func(i, j int) bool {
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ri, rj := a.registers[i], a.registers[j]
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pi, pj := a.priority[ri], a.priority[rj]
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return (pi > pj) || (pi == pj && ri < rj)
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})
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}
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// AddInterferenceSet records that r interferes with every register in s. Convenience wrapper around AddInterference.
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func (a *Allocator) AddInterferenceSet(r reg.Register, s reg.MaskSet) {
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for id, mask := range s {
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