pass: support priority in register allocator (#180)

Updates #156
This commit is contained in:
Michael McLoughlin
2021-04-11 23:32:52 -07:00
committed by GitHub
parent 060ad41ef0
commit 3622eb09b9
2 changed files with 78 additions and 3 deletions

View File

@@ -17,6 +17,7 @@ type edge struct {
// Allocator is a graph-coloring register allocator. // Allocator is a graph-coloring register allocator.
type Allocator struct { type Allocator struct {
registers []reg.ID registers []reg.ID
priority map[reg.ID]int
allocation reg.Allocation allocation reg.Allocation
edges []*edge edges []*edge
possible map[reg.ID][]reg.ID possible map[reg.ID][]reg.ID
@@ -42,13 +43,16 @@ func NewAllocator(rs []reg.Physical) (*Allocator, error) {
for id := range idset { for id := range idset {
ids = append(ids, id) ids = append(ids, id)
} }
sort.Slice(ids, func(i, j int) bool { return ids[i] < ids[j] })
return &Allocator{ a := &Allocator{
registers: ids, registers: ids,
priority: map[reg.ID]int{},
allocation: reg.NewEmptyAllocation(), allocation: reg.NewEmptyAllocation(),
possible: map[reg.ID][]reg.ID{}, possible: map[reg.ID][]reg.ID{},
}, nil }
a.sortregisters()
return a, nil
} }
// NewAllocatorForKind builds an allocator for the given kind of registers. // NewAllocatorForKind builds an allocator for the given kind of registers.
@@ -60,6 +64,25 @@ func NewAllocatorForKind(k reg.Kind) (*Allocator, error) {
return NewAllocator(f.Registers()) return NewAllocator(f.Registers())
} }
// SetPriority sets the priority of the given regiser to p. Higher priority
// registers are preferred in allocations. By default all registers have 0
// priority. Priority will only apply to subsequent Add() calls, therefore
// typically all SetPriority calls should happen at allocator initialization.
func (a *Allocator) SetPriority(id reg.ID, p int) {
a.priority[id] = p
a.sortregisters()
}
// sortregisters sorts the list of available registers: higher priority first,
// falling back to sorting by ID.
func (a *Allocator) sortregisters() {
sort.Slice(a.registers, func(i, j int) bool {
ri, rj := a.registers[i], a.registers[j]
pi, pj := a.priority[ri], a.priority[rj]
return (pi > pj) || (pi == pj && ri < rj)
})
}
// AddInterferenceSet records that r interferes with every register in s. Convenience wrapper around AddInterference. // AddInterferenceSet records that r interferes with every register in s. Convenience wrapper around AddInterference.
func (a *Allocator) AddInterferenceSet(r reg.Register, s reg.MaskSet) { func (a *Allocator) AddInterferenceSet(r reg.Register, s reg.MaskSet) {
for id, mask := range s { for id, mask := range s {

View File

@@ -44,3 +44,55 @@ func TestAllocatorImpossible(t *testing.T) {
t.Fatal("expected allocation error") t.Fatal("expected allocation error")
} }
} }
func TestAllocatorPriority(t *testing.T) {
const n = 4
// Create an allocator with custom priorities.
a, err := NewAllocatorForKind(reg.KindVector)
if err != nil {
t.Fatal(err)
}
a.SetPriority(reg.X0.ID(), -1)
a.SetPriority(reg.X7.ID(), 1)
a.SetPriority(reg.X13.ID(), 1)
a.SetPriority(reg.X3.ID(), 2)
// The expected n highest priority registers.
expect := [n]reg.Physical{
reg.X3, // priority 2, id 3
reg.X7, // priority 1, id 7
reg.X13, // priority 1, id 13
reg.X1, // priority 0, id 1 (X0 has priority -1)
}
// Setup allocation problem with n conflicting registers.
c := reg.NewCollection()
x := make([]reg.Virtual, n)
for i := range x {
x[i] = c.XMM()
}
for i := range x {
a.Add(x[i].ID())
}
for i := 0; i < n; i++ {
for j := i + 1; j < n; j++ {
a.AddInterference(x[i].ID(), x[j].ID())
}
}
// Allocate and confirm expectation.
alloc, err := a.Allocate()
if err != nil {
t.Fatal(err)
}
for i := range x {
if got := alloc.LookupRegister(x[i]); got != expect[i] {
t.Errorf("x[%d] allocated %s; expected %s", i, got.Asm(), expect[i].Asm())
}
}
}