pass: de-prioritize base pointer in register allocation (#184)
Updates #156
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commit
c32f24fb1e
25
pass/reg.go
25
pass/reg.go
@@ -74,7 +74,7 @@ func Liveness(fn *ir.Function) error {
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// AllocateRegisters performs register allocation.
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func AllocateRegisters(fn *ir.Function) error {
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// Populate allocators (one per kind).
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// Initialize one allocator per kind.
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as := map[reg.Kind]*Allocator{}
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for _, i := range fn.Instructions() {
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for _, r := range i.Registers() {
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@@ -86,7 +86,28 @@ func AllocateRegisters(fn *ir.Function) error {
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}
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as[k] = a
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}
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as[k].Add(r.ID())
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}
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}
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// De-prioritize the base pointer register. This can be used as a general
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// purpose register, but it's callee-save so needs to be saved/restored if
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// it is clobbered. For this reason we prefer to avoid using it unless
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// forced to by register pressure.
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for k, a := range as {
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f := reg.FamilyOfKind(k)
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for _, r := range f.Registers() {
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if (r.Info() & reg.BasePointer) != 0 {
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// Negative priority penalizes this register relative to all
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// others (having default zero priority).
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a.SetPriority(r.ID(), -1)
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}
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}
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}
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// Populate registers to be allocated.
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for _, i := range fn.Instructions() {
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for _, r := range i.Registers() {
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as[r.Kind()].Add(r.ID())
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}
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}
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