#include "textflag.h" // func Real(x complex128) float64 TEXT ·Real(SB),0,$0-24 MOVSD x_real(FP), X0 MOVSD X0, ret+16(FP) RET // func Imag(x complex128) float64 TEXT ·Imag(SB),0,$0-24 MOVSD x_imag+8(FP), X0 MOVSD X0, ret+16(FP) RET // func Norm(x complex128) float64 TEXT ·Norm(SB),0,$0-24 MOVSD x_real(FP), X0 MOVSD x_imag+8(FP), X1 MULSD X0, X0 MULSD X1, X1 ADDSD X1, X0 SQRTSD X0, X2 MOVSD X2, ret+16(FP) RET