#include "textflag.h" // func FieldByte(s Struct) byte TEXT ·FieldByte(SB),0,$0-184 MOVB s_Byte(FP), AL MOVB AL, ret+176(FP) RET // func FieldInt8(s Struct) int8 TEXT ·FieldInt8(SB),0,$0-184 MOVB s_Int8+1(FP), AL MOVB AL, ret+176(FP) RET // func FieldUint16(s Struct) uint16 TEXT ·FieldUint16(SB),0,$0-184 MOVW s_Uint16+2(FP), AX MOVW AX, ret+176(FP) RET // func FieldInt32(s Struct) int32 TEXT ·FieldInt32(SB),0,$0-184 MOVL s_Int32+4(FP), AX MOVL AX, ret+176(FP) RET // func FieldUint64(s Struct) uint64 TEXT ·FieldUint64(SB),0,$0-184 MOVQ s_Uint64+8(FP), AX MOVQ AX, ret+176(FP) RET // func FieldFloat32(s Struct) float32 TEXT ·FieldFloat32(SB),0,$0-184 MOVSS s_Float32+16(FP), X0 MOVSS X0, ret+176(FP) RET // func FieldFloat64(s Struct) float64 TEXT ·FieldFloat64(SB),0,$0-184 MOVSD s_Float64+24(FP), X0 MOVSD X0, ret+176(FP) RET // func FieldStringLen(s Struct) int TEXT ·FieldStringLen(SB),0,$0-184 MOVQ s_String_len+40(FP), AX MOVQ AX, ret+176(FP) RET // func FieldSliceCap(s Struct) int TEXT ·FieldSliceCap(SB),0,$0-184 MOVQ s_Slice_cap+64(FP), AX MOVQ AX, ret+176(FP) RET // func FieldArrayTwoBTwo(s Struct) byte TEXT ·FieldArrayTwoBTwo(SB),0,$0-184 MOVB s_Array_2_B_2+114(FP), AL MOVB AL, ret+176(FP) RET // func FieldArrayOneC(s Struct) uint16 TEXT ·FieldArrayOneC(SB),0,$0-184 MOVW s_Array_1_C+100(FP), AX MOVW AX, ret+176(FP) RET // func FieldComplex64Imag(s Struct) float32 TEXT ·FieldComplex64Imag(SB),0,$0-184 MOVSS s_Complex64_imag+156(FP), X0 MOVSS X0, ret+176(FP) RET // func FieldComplex128Real(s Struct) float64 TEXT ·FieldComplex128Real(SB),0,$0-184 MOVSD s_Complex128_real+160(FP), X0 MOVSD X0, ret+176(FP) RET